![]() The master difficulty of every song must be unlocked by receiving an "A" rank on Ultra difficulty.Īccording to the official site, the game takes place in a world similar to the real world until a calamitous disaster called "Al Niente" occurred long ago, rendering the majority of the earth devoid of sound and color. The game has four difficulty settings, from easiest to most difficult: "Whisper", "Acoustic", "Ultra", and "Master". Tune mode does not have this restriction. In Purify mode, the player fails the song if too many notes are missed. The player can choose to "Tune" or "Purify" songs. Unofficially "理論値" is considered if on top of getting "Perfect Purified", there is no fast/slow indicator triggered even if fast/slow indicator for Harmonies has been turned on in Options. Depending on the final score, the player is given a rank.Īdditionally, A song is considered "Perfect Purified" if all notes in the songs were Harmonies, and "All Combo" if no notes in the songs were Fails. All songs have a maximum score of 1,000,000. The score is also combo-based, to the max combo attained also affects the final score. Harmony gives full points, Tune gives half points, and Fail gives no points. ![]() Tunes will always give fast/slow (if fast/slow is turned on), and certain "inaccurate" Harmonies will give fast/slow (if fast/slow Harmony is turned on). For platinum (not basic paid) subscription only, fast/slow indicator can be toggled (for Tune or for (inaccurate) Harmony). The notes are categorized and scored differently depending on timing: Harmony, Tune, and Fail. ![]() The player has the option to turn off background effects, change timing offset, tuner transparency, and tap note volume. The story and items can be looked at by accessing the menu, which also includes options to customize the game interface. Items will be picked up and stored as the player experiences the story. The plate changes sizes, spins, or moves around the screen in the middle of gameplay and the player must re-adjust themselves accordingly. The player must tap(click), hold(catch), slide(rail), or flick the notes when they reach the outer ring of the circle in accordance to the beat. In game, it is referred to as the "Notalium Tuner". On the App Store, it is described as a "plate". Lanota's playing field is a circle with a gear in the middle, where notes originate.
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